package model.impl.actionModifiers;

import model.impl.ActionBuilder;
import sharedGameLogic.enums.BattleEvent;

public class RangedStrongAttackBuilder extends ActionBuilder {
	/**
	 * 
	 */
	
	/**
	 * 
	 */
	public RangedStrongAttackBuilder(){
		attackStrengthModifier = 0.35F;
		attackSpeedModifier = 0.3F;
		attackPrecisionModifier = 0.15F;
		dodgeModifier = 0.15F;
		blockModifier = 0.05F;
		magicalStrengthModifier = 0F;
		magicalPrecisionModifier = 0F;
		actionType = BattleEvent.RANGED_STRONG_ATTACK;
	}
}
